
Laser tag. Inside SCP: Secret Laboratory. With a full Capture-the-Flag ruleset, custom weapon effects, wall-piercing beams, a respawn system, arena music, and overtime. This is Photon Raiders — a fully custom tournament gamemode built from the ground up by Aftermath.
Two teams — Orange and Green — face off inside a custom laser tag arena. Each team has a flag near their spawn. The goal is to grab the enemy's flag and bring it back to your base to score a point.
A few things worth knowing about how the flag works:
Rounds are 3 minutes long, with a 30 second warmup at the start before flags go live.
Every player spawns with a single E-11 rifle — flash hider, lightweight stock, laser sight. It fires a custom laser beam that travels in a straight line, is a one-shot kill, and pierces through walls. That last part is intentional. Cover isn't a guarantee — positioning and timing matter.
The firing delay is around 2.25 seconds between shots, simulated by forcing the weapon pullout animation after each trigger pull.
Getting hit doesn't send you straight back into the game. You're placed in a death box for about 5 seconds — stuck, out of play — before respawning at your team's spawn point with 10 seconds of spawn protection. You can shoot during spawn protection, but you can't be hurt.
The round runs through a clean sequence:
Every significant moment has its own audio cue — flag pickup, point scored, kill confirmed, round end. Each arena also supports its own background music, configurable per map.
Teams are fully config-driven. Each team has a name, a badge color, and a list of player Steam IDs. On spawn every player gets their role set, inventory rebuilt with the laser rifle, and their team rank displayed on their badge. Friendly fire is blocked automatically — the beam skips anyone on your own team.
Here the video of the offical tournament playing: https://www.youtube.com/watch?v=4a5wAl8OcFU